![]() I can’t deny the small thrill that I get when my assassins decloak just in time to stop a squad of lizardmen near the epicenter of my firey-earthquake maker while my necromancer drops health-zapping pestilence over the area. They provide such vastly different strategies that I’d often pause the game to think through which upgrades I’d commit to on the limited real estate that each level offers.Īnd they all work together rather well, too. But once you upgrade them past a certain point, you’ll find the new options that will force you to make some interesting choices.ĭo you go for the crossbow fort, which can increase the range of all towers around it? Or the tribal axe-throwers, which can plant magical totems that greatly weaken enemies and stop their spellcasting?ĭo you go the route of the archmage tower, which can charge up explosive bolts or spin out deadly whirlwinds? Or the necromancer tower, which can revive fallen enemy units and turn them into allied undead?Įach of the new towers is uniquely powerful. Of course, the stars of any tower-defense game are those quick pop-up structures that you set up around the map to ward off invaders. But to see the coolest units that Frontiers has to offer, you’re going to have to pay. Of course, these are all optional purchases. ![]() But you’re going to have to dish out $6.99 to see him in action. Ashbite the dragon is huge and looks impressive flying around the battlefield, raining fire down on your foes. Sha’Tra, an alien who can summon UFOs, costs $4.99 - as much as the most expensive guys from the last game. Unfortunately, the developers saved the best for your wallet. The basic buildings haven’t changed: barracks (for enemy-blocking foot soldiers), archer towers (ranged attackers), mage towers (ranged magic), and dwarven bombards (explosive-lobbing cannons) - see our preview for more details.Ī first glance shows a lot of the same old stuff, and that will probably lead to some early mutterings of disappointment from fans of the original.Īs in the first Kingdom Rush, Frontiers features heroes - powerful individual characters that you can position around the stages to help bolster your forces. Wait … is Frontiers a sequel? Or a glorified expansion? The developers at Ironhide Game Studio don’t help their cause by offering the same base towers that the original Kingdom Rush has. But to properly explain why, I’m going to reverse our normal reviews format and start with the negative. No doubt about it - this is an excellent sequel. ![]() And while Kingdom Rush: Frontiers still has the same strategy-based gameplay where you plop down defensive buildings to stop waves of enemies, the new additions will consistently surprise you, level after level. Now the follow-up is out for iPhone and iPad (no word yet on PC/Flash or Android options). ![]()
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